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Mike Wolfson

دانلود کتاب Android Developer Tools Essentials

نویسنده :Mike Wolfson

    اگر این کتاب را می خوانید، معنیش این است که درک ابتدایی از سیستم عامل اندروید داشته و از سختی های برنامه نویسی برای آن آگاهی دارید. آشنایی با نحوه ی استفاده بهینه از ابزار ساخت و توسعه ی نرم افزارهای اندروید می تواند شما را در فرایند برنامه نویسی یاری کرده، کیفیت کد شما را بالا ببرد و در پایان سبب تولید محصولی کارامد و به مراتب پربازده تر شود.

    1. Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Minimum Requirements 1
    Installing Java 2
    Installing the Android Software Development Kit 3
    Installing the ADT Bundle 3
    Developing Without Eclipse 5
    Command-Line Usage 6
    Using a Different IDE 6
    Configuring a Device for Development 7
    2. Essential Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
    SDK Manager 11
    SDK Components 11
    Starting the SDK Manager 12
    Viewing Installed and Available Components 13
    ADT Preview Channel 15
    Android Debug Bridge (ADB) 17
    Starting ADB 17
    Querying for Device Instances 18
    Issuing Commands 19
    The Shell Command 20
    ADB Does a Lot More 22
    Resetting the ADB Server 23
    Additional Resources 24
    3. Configuring Devices and Emulators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
    Using a Physical Device for Development 25Capabilities and Limitations 25
    Configuring a Physical Device for Development 26
    Using an Emulator for Development 26
    Supported Features 27
    Android Virtual Devices 28
    Creating AVDs 28
    Emulator Options 32
    Advanced Emulator Configuration 33
    Using Hardware Acceleration 33
    Disabling the Boot Animation 37
    On Windows: Dedicating a Core to the Emulator 37
    4. Using Devices and Emulators. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
    Using the Emulator 39
    Starting the Emulator 40
    The Emulator Application 47
    The Devices Tool 48
    Keyboard Shortcuts 50
    File Explorer 50
    Developer Tools Application 52
    5. Developing with Eclipse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
    Anatomy of the Eclipse Workspace 55
    Uncovering Additional Tools and Views 57
    Quick Button 59
    Code Templates 59
    Properties Editors 65
    XML Formatter 67
    The Android Key 67
    Quick Outline for XML 68
    Other Essential Eclipse Shortcuts 69
    Refactor Menu 70
    6. Developing with Android Studio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
    Installing Android Studio 71
    Bundled SDK 72
    Default Project Location 74
    Anatomy of the Android Studio IDE 74
    Panels 74
    Toolbars 75
    Useful Actions in Android Studio 76
    Navigation 76The New Structure of an Android Project 77
    A Tour Around the New Structure 77
    Running and Debugging an Android Project 78
    Creating New Android Components 79
    Layout Designer and Layout Preview 80
    Layout Designer 80
    Layout Preview 81
    Generating an APK 82
    Interacting with Maven and Gradle 83
    Interacting with Maven 83
    Interacting with Gradle 84
    Version Control Integration 85
    Migrating from Eclipse 86
    Android Studio Tips and Tricks 86
    Refactoring and Code Generation 87
    Miscellaneous Shortcuts 87
    7. Testing Your Code. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
    Logcat 89
    Viewing the Logcat File 89
    Anatomy of a Log Message 89
    Filtering Based on Logging Level 91
    Using Tags to Filter Output 92
    Getting the Most Out of Logcat 92
    Viewing Alternative Log Buffers 93
    Predefined Output Formats 93
    Logcat Viewer in Eclipse 93
    Logcat Example 94
    Debugging 98
    Setting Your App to Debuggable 99
    Setting a Debug Point 99
    The Eclipse Debug Perspective 100
    Debugging Example 101
    Lint 107
    Command-Line Usage 108
    Running in Eclipse 110
    8. Simulating Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
    Simulating Location and Routes 115
    Simulating Telephony Operations 118
    Changing Networking Parameters 121
    Using a Device with Sensor Emulation 122Advanced Sensor Testing 122
    Supported Sensors 123
    Simulating Sensor Events in Real Time 123
    Recording Sensor Scenarios 124
    Developer Options Menu 126
    9. Build Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
    Compiling Your Code 129
    Packaging an APK for Release 130
    Signing Your App 130
    Building from the Command Line Using Ant 133
    Setting Up Your Project 135
    Building in Debug Mode 136
    Building an App to Release to the Play Store 136
    Additional Ant Commands 138
    Advanced Packaging Steps 139
    ProGuard 139
    Zipalign 144
    Gradle-Based Build Tools 144
    Installing Gradle 144
    Creating Multiple Build Variations 145
    Build File 147
    Build Tasks 148
    Generating a Gradle Build from Eclipse 148
    Using the Maven Tools 149
    10. Monitoring System Resources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
    Memory Usage in Android 151
    Dalvik Debug Monitor Server (DDMS) 152
    Launching the DDMS Perspective 152
    Analyzer Tool 154
    Threads 155
    Heap 156
    Traceview 157
    Memory Analyzer Tool (MAT) 159
    Generating an HPROF File 160
    HPROF File 160
    Installing MAT into Eclipse 160
    Launching MAT from Within Eclipse 160
    Using MAT to Analyze HRPOF Files 161
    The MAT Overview Screen 162

    11. Working with the User Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
    Android Layout Basic Concepts 165
    Defining Layouts Using XML 165
    Views and ViewGroups 167
    Resources 170
    Leveraging ADT to Build Great UIs 171
    Editing XML Files Directly 172
    Using Templates 172
    Editing XML Directly 173
    Working with Graphics 182
    The Asset Tool 183
    Using Nine-Patch Images 185
    Asset Studio Website 187
    12. Using the Graphical Editor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
    Generating Layouts Using the Graphical Layout Editor 189
    Palette 191
    Canvas 192
    Layout Actions 194
    Context-Sensitive Menu 194
    Outline View 196
    Properties Editor 196
    Configuration Chooser 197
    13. Optimizing the User Interface. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
    Introduction to UI Performance 201
    How Android Draws Views, and How It Affects UI Performance 201
    Hierarchy Viewer 203
    Starting the Hierarchy Viewer 203
    Loading the View Hierarchy into the Tools 203
    Navigating the Tree Hierarchy 203
    Gathering View Information 205
    Gathering View Rendering Details 207
    Example: Debugging a UI Using the Hierarchy Viewer 208
    Fixing Problems Using Lint 218
    Application Exerciser Monkey 219
    Grooming the Monkey 220
    Monkeyrunner 221
    Using Python to Create the Script 221

1394/07/27 1253 316
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