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eric rowell

HTML5 Canvas Cookbook

نویسنده :eric rowell

    Preface 1
    What this book covers 1
    What you need for this book 3
    Who this book is for 3
    What is HTML5 Canvas 3
    Chapter 1: Getting Started with Paths and Text 7
    Introduction 7
    Drawing a line 8
    Drawing an arc 11
    Drawing a Quadratic curve 13
    Drawing a Bezier curve 15
    Drawing a zigzag 16
    Drawing a spiral 18
    Working with text 20
    Drawing 3D text with shadows 22
    Unlocking the power of fractals: Drawing a haunted tree 24
    Chapter 2: Shape Drawing and Composites 27
    Introduction 27
    Drawing a rectangle 28
    Drawing a circle 30
    Working with custom shapes and fill styles 32
    Fun with Bezier curves: drawing a cloud 35
    Drawing transparent shapes 37
    Working with the context state stack to save and restore styles 38
    Working with composite operations 41
    Creating patterns with loops: drawing a gear 47
    Randomizing shape properties: drawing a field of flowers 50
    Creating custom shape functions: playing card suits 53
    Putting it all together: drawing a jet 59

    Chapter 3: Working with Images and Videos 67
    Introduction 67
    Drawing an image 68
    Cropping an image 69
    Copying and pasting sections of the canvas 72
    Working with video 74
    Getting image data 76
    Introduction to pixel manipulation: inverting image colors 79
    Inverting video colors 81
    Converting image colors to grayscale 83
    Converting a canvas drawing into a data URL 85
    Saving a canvas drawing as an image 87
    Loading the canvas with a data URL 89
    Creating a pixelated image focus 90
    Chapter 4: Mastering Transformations 95
    Introduction 95
    Translating the canvas context 96
    Rotating the canvas context 97
    Scaling the canvas context 99
    Creating a mirror transform 101
    Creating a custom transform 102
    Shearing the canvas context 104
    Handling multiple transforms with the state stack 106
    Transforming a circle into an oval 108
    Rotating an image 110
    Drawing a simple logo and randomizing its position, rotation, and scale 112
    Chapter 5: Bringing the Canvas to Life with Animation 115
    Introduction 115
    Creating an Animation class 116
    Creating a linear motion 120
    Creating acceleration 122
    Creating oscillation 125
    Oscillating a bubble 127
    Swinging a pendulum 130
    Animating mechanical gears 133
    Animating a clock 138
    Simulating particle physics 142
    Creating microscopic life forms 146
    Stressing the canvas and displaying the FPS 151

1394/07/27 1146 147
رمز عبور : tahlildadeh.com یا www.tahlildadeh.com
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