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Colt McAnlis

HTML5 Game Development Insights

نویسنده :Colt McAnlis

     

    About the Authors .............................................................................................................. xix
    About the Technical Reviewers ....................................................................................... xxiii
    Introduction ...................................................................................................................... xxv
    ■■Chapter 1: JavaScript Is Not the Language You Think It Is ...............................................1
    ■■Chapter 2: Optimal Asset Loading ...................................................................................15
    ■■Chapter 3: High-Performance JavaScript ........................................................................43
    ■■Chapter 4: Efficient JavaScript Data Structures ..............................................................59
    ■■Chapter 5: Faster Canvas Picking ...................................................................................69
    ■■Chapter 6: Autotiles .........................................................................................................87
    ■■Chapter 7: Importing Flash Assets ..................................................................................99
    ■■Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games .........105
    ■■Chapter 9: Optimizing WebGL Usage .............................................................................147
    ■■Chapter 10: Playing Around with the Gamepad API ......................................................163
    ■■Chapter 11: Introduction to WebSockets for Game Developers .....................................177
    ■■Chapter 12: Real-Time Multiplayer Network Programming ..........................................195
    ■■Chapter 13: The State of Responsive Design .................................................................211
    ■■Chapter 14: Making a Multiplatform Game ...................................................................221
    ■■Chapter 15: Developing Better Than Native Games .......................................................231
    ■■Chapter 16: Mobile Web Game Techniques with Canvas 2D API ...................................245
    ■■Chapter 17: Faster Map Rendering ................................................................................263

    About the Authors .............................................................................................................. xix

    About the Technical Reviewers ....................................................................................... xxiii

    Introduction ...................................................................................................................... xxv

    ■■Chapter 1: JavaScript Is Not the Language You Think It Is ...............................................1

    ■■Chapter 2: Optimal Asset Loading ...................................................................................15

    ■■Chapter 3: High-Performance JavaScript ........................................................................43

    ■■Chapter 4: Efficient JavaScript Data Structures ..............................................................59

    ■■Chapter 5: Faster Canvas Picking ...................................................................................69

    ■■Chapter 6: Autotiles .........................................................................................................87

    ■■Chapter 7: Importing Flash Assets ..................................................................................99

    ■■Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games .........105

    ■■Chapter 9: Optimizing WebGL Usage .............................................................................147

    ■■Chapter 10: Playing Around with the Gamepad API ......................................................163

    ■■Chapter 11: Introduction to WebSockets for Game Developers .....................................177

    ■■Chapter 12: Real-Time Multiplayer Network Programming ..........................................195

    ■■Chapter 13: The State of Responsive Design .................................................................211

    ■■Chapter 14: Making a Multiplatform Game ...................................................................221

    ■■Chapter 15: Developing Better Than Native Games .......................................................231

    ■■Chapter 16: Mobile Web Game Techniques with Canvas 2D API ...................................245

    ■■Chapter 17: Faster Map Rendering ................................................................................263

    ■■Chapter 18: HTML5 Games in C++ with Emscripten ......................................................283

    ■■Chapter 19: Introduction to TypeScript: Building a Rogue-like Engine .........................299

    ■■Chapter 20: Implementing a Main Loop in Dart .............................................................325

    ■■Chapter 21: Saving Bandwidth and Memory with WebGL and Crunch ..........................337

    ■■Chapter 22: Creating a Two-Dimensional Map Editor ....................................................361

    ■■Chapter 23: Automating Your Workflow with Node.js and Grunt ...................................383

    ■■Chapter 24: Building a Game with the Cocos2d-html5 Library .....................................395

    Index .................................................................................................................................437

     

1394/07/27 2036 405
رمز عبور : tahlildadeh.com یا www.tahlildadeh.com
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