مشخصات کتاب
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Colt McAnlis
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2014
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انگلیسی
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2036
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405
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0
HTML5 Game Development Insights
About the Authors .............................................................................................................. xix
About the Technical Reviewers ....................................................................................... xxiii
Introduction ...................................................................................................................... xxv
■■Chapter 1: JavaScript Is Not the Language You Think It Is ...............................................1
■■Chapter 2: Optimal Asset Loading ...................................................................................15
■■Chapter 3: High-Performance JavaScript ........................................................................43
■■Chapter 4: Efficient JavaScript Data Structures ..............................................................59
■■Chapter 5: Faster Canvas Picking ...................................................................................69
■■Chapter 6: Autotiles .........................................................................................................87
■■Chapter 7: Importing Flash Assets ..................................................................................99
■■Chapter 8: Applying Old-School Video Game Techniques in Modern Web Games .........105
■■Chapter 9: Optimizing WebGL Usage .............................................................................147
■■Chapter 10: Playing Around with the Gamepad API ......................................................163
■■Chapter 11: Introduction to WebSockets for Game Developers .....................................177
■■Chapter 12: Real-Time Multiplayer Network Programming ..........................................195
■■Chapter 13: The State of Responsive Design .................................................................211
■■Chapter 14: Making a Multiplatform Game ...................................................................221
■■Chapter 15: Developing Better Than Native Games .......................................................231
■■Chapter 16: Mobile Web Game Techniques with Canvas 2D API ...................................245
■■Chapter 17: Faster Map Rendering ................................................................................263
■■Chapter 18: HTML5 Games in C++ with Emscripten ......................................................283
■■Chapter 19: Introduction to TypeScript: Building a Rogue-like Engine .........................299
■■Chapter 20: Implementing a Main Loop in Dart .............................................................325
■■Chapter 21: Saving Bandwidth and Memory with WebGL and Crunch ..........................337
■■Chapter 22: Creating a Two-Dimensional Map Editor ....................................................361
■■Chapter 23: Automating Your Workflow with Node.js and Grunt ...................................383
■■Chapter 24: Building a Game with the Cocos2d-html5 Library .....................................395
Index .................................................................................................................................437
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