مشخصات کتاب
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Steffen Itterheim, Andreas Löw
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2011
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انگلیسی
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8532
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524
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0
Learn cocos2D Game Development with iOS 5
Contents at a Glance
Contents .............................................................................................................. v
About the Authors ............................................................................................ xiii
About the Technical Reviewer .......................................................................... xiv
Acknowledgments ............................................................................................. xv
Preface ............................................................................................................. xvi
■Chapter 1: Introduction ................................................................................... 1
■Chapter 2: Getting Started ............................................................................. 15
■Chapter 3: Essentials ..................................................................................... 41
■Chapter 4: Your First Game ........................................................................... 81
■Chapter 5: Game Building Blocks ................................................................ 115
■Chapter 6: Sprites In-Depth ......................................................................... 141
■Chapter 7: Scrolling with Joy ...................................................................... 169
■Chapter 8: Shoot ’em Up .............................................................................. 195
■Chapter 9: Particle Effects ........................................................................... 217
■Chapter 10: Working with Tilemaps ............................................................ 243
■Chapter 11: Isometric Tilemaps .................................................................. 269
■Chapter 12: Physics Engines ....................................................................... 297
■Chapter 13: Pinball Game ............................................................................ 321
■Chapter 14: Game Center ............................................................................. 365
■Chapter 15: Cocos2d with UIKit Views ........................................................ 401
■Chapter 16: Kobold2D Introduction ............................................................. 439
■Chapter 17: Out of the Ordinary ................................................................... 467
Index ............................................................................................................... 495