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Véronique Brossier

Developing Android Applications with Adobe AIR

نویسنده :Véronique Brossier

    Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii
    Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xix
    1. AIR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Installing the Adobe Development Tools 2
    Flash Professional CS5.5 2
    Flash Builder 4.5 2
    Installing the AIR Runtime on an Android Device 2
    What Is in the AIR SDK 3
    New ActionScript Libraries 4
    Functionalities Not Yet Supported 5
    AIR on the Desktop Versus AIR on Android 5
    Mobile Flash Player 10.1 Versus AIR 2.6 on Android 6
    2. Call Me, Text Me . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
    Setting Up Your Device 8
    Creating a Project 8
    Using Flash Professional 8
    Using Flash Builder 9
    Creating the Application Descriptor 9
    Using Flash Professional 9
    Using Flash Builder 9
    Writing the Code 10
    Using Flash Professional 11
    Using Flash Builder 12
    Packaging Your Application As an APK File and Installing
    It on the Device 12
    Using Flash Professional 12
    Using Flash Builder 13
    Testing and Debugging 13Using Flash Professional 13
    Using Flash Builder 14
    Mobile Utility Applications 15
    Launchpad 15
    Device Central CS5 15
    Package Assistant Pro 15
    De MonsterDebugger 16
    Installing AIR on an Android Device via a Server 16
    Other Tools 16
    Conclusion 18
    3. Android . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
    Android Software Development Kit 20
    Installing the Android SDK 20
    Installing the Android Debug Bridge 21
    Detecting Your Device 22
    Using the Dalvik Debug Monitor 22
    Using the logcat Command 23
    Using the Virtual Device Manager and Emulator 24
    How Does AIR Run on Android? 25
    Starting AIR with intent 25
    AIR Access to Android APIs 26
    Using the Command-Line Tool 27
    A Basic Review 27
    Conclusion 28
    4. Permissions, Certificates, and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
    Why Mobile? 29
    The APK File 30
    Creating the Application Icon 30
    Choosing the Application Settings 31
    Setting Permissions 33
    Packaging External Resources 36
    Signing Your Application with a Certificate 36
    Versioning 37
    Registering As an Android Developer 38
    Publishing an Application on the Android Market 38
    Uploading Assets 38
    Listing Details 38
    Publishing Options 39
    Distributing Applications via Adobe InMarket 39
    Publishing for the Amazon Market 40
    Controlling Distribution by Using the MAC Address 40Launching an AIR Application 41
    Monetizing Your Application 41
    Paid Applications 41
    Mobile Ads 41
    Reporting 42
    Conclusion 43
    5. Evaluating Device Capabilities and Handling Multiple Devices . . . . . . . . . . . . . . . . . 45
    Hardware 45
    The Processor 46
    Memory and Storage 46
    The Camera 46
    Sensors 46
    The Battery 46
    The Display 47
    Software 47
    Performance 48
    Capabilities 48
    Orientation 49
    Creating Content for Multiple Screens 50
    Asset Scaling and Positioning 51
    Vector Graphics or Bitmaps? 54
    Developing a Deployment Strategy 54
    Considering Connectivity 55
    Conclusion 55
    6. Opening and Closing an Application and Saving Data . . . . . . . . . . . . . . . . . . . . . . . . 57
    The AIR Application 58
    Opening the Application 58
    Closing the Application 58
    Moving Between the Background and Foreground 59
    Setting Back, Menu, and Search Buttons 61
    Overriding a Dimmed Screen 61
    Why and How to Save Data 62
    Internal or External Storage? 63
    Local SharedObject 65
    The Filesystem 66
    Using the SQLite Database 70
    Embedding a Database 76
    Using Encrypted Local Storage 77
    Conclusion7. Multitouch Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
    A Brief History 79
    What Is Multitouch and Gesture? 80
    How Does It Work? 80
    The Multitouch Class 81
    The GestureEvent Class 82
    The Zoom Gesture 82
    The Rotate Gesture 83
    The Pan Gesture 85
    The Swipe Gesture 86
    The Press and Tap Gesture 87
    The Two-Finger Tap Gesture 88
    The TouchEvent Class 88
    The GestureWorks Library 91
    Designing for Touch 91
    Conclusion 92
    8. Accelerometer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
    What Is a Motion Sensor? 93
    The Accelerometer Class 93
    Visualizing the Values 95
    A Simple Animation 95
    Updates and Screen Rendering 96
    Setting Boundaries 97
    Rotating Toward the Center 98
    Shake Me 99
    Smoothing Out Values 100
    Conclusion 102
    9. Camera . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
    The Gallery Application and the CameraRoll Class 103
    Selecting an Image 104
    Adding an Image 109
    The Camera Application and the CameraUI Class 109
    Uploading to a Remote Server 111
    EXIF Data 111
    Conclusion 114
    10. Geolocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
    Geolocation Classes 115
    The GeolocationEvent Class 117
    Locating a Device Using Global Positioning System and Network/WiFi
    Technology 118Using GPS 119
    Using the Cellular Network and WiFi 119
    How to Know if GPS or WiFi Is Active 120
    AIR and Android 121
    Reverse Geocoding 122
    Maps 124
    Launching Google Maps 124
    Static Maps 125
    Dynamic Maps 129
    EXIF Data and the Map Object 132
    The speed Property 134
    Conclusion 134
    11. Microphone and Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
    The Microphone 137
    Recording Audio 138
    Playing Back Audio 139
    Saving a Recording 140
    Audio Assets 144
    Embedding Files 144
    Using External Files 144
    Settings and the Audio Codec 145
    Working with Sounds 147
    Loading Sounds 147
    Playing Sounds 149
    Displaying Progress 149
    Stopping Sounds 150
    Resuming Sounds 151
    Accessing Metadata 151
    Audio Example Using Multitouch 152
    ID3 Tags 152
    Modifying Sound 152
    Controlling Volume 152
    Panning 154
    Raw Data and the Sound Spectrum 154
    Audio and Application Activity 158
    Conclusion 158
    12. Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
    Preparing Video 161
    Codecs 161
    Bit Rate 163
    Frame Rate 163Resolution 163
    Performance 164
    Playing Video 164
    Embedded Video 165
    External Video 165
    Progressive Video 165
    RTMP Streaming 169
    HTTP Dynamic Streaming 171
    Peer-to-Peer Communication 171
    Controls 171
    YouTube 172
    Capturing Video 172
    Video and the CameraUI Class 172
    The Camera Class 175
    Documentation and Tutorials 176
    Conclusion 176
    13. StageWebView . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
    The Native Browser 177
    The StageWebView Class 178
    Design Considerations 180
    Local Use 181
    Mobile Ads 182
    Services and Authentication 184
    Limitations 185
    Conclusion 185
    14. Hardware Acceleration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
    Some Definitions 187
    Rendering, or How Things Are Drawn to the Screen 188
    Computation 189
    Edge and Color Creation 189
    Rasterization 189
    Presentation 190
    GPU Rendering on Android 190
    The cacheAsBitmap Property 190
    The cacheAsBitmapMatrix Property 193
    The Display List 195
    Memory Consumption 195
    Tree Structure 196
    Node Relationship 196
    MovieClip with Multiple Frames 198
    Interactivity 198Events 273
    Event Propagation 274
    One Listener for Many Children 275
    Generic and Custom Events 276
    Diagnostics Tools 277
    Hi-Res-Stats 277
    Flash Builder Profiler 278
    Flash Preload Profiler 279
    Grant Skinner’s PerformanceTest 279
    Native Tools 279
    Conclusion 279
    Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281

1394/07/27 428 114
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